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Creating Pleasurable Interfaces

Usable interfaces are not enough. When everything looks good and works well, the applications that stand out are the ones that satisfy unmet—and often unarticulated—needs. But how do you design workable interfaces that also account for intangible things like emotions?

Stephen P. Anderson will discuss the new skills needed to create desirable experiences, explaining why a task-based approach to design is no longer enough.

To get a sense of where things are headed, this session surveys the evolution of interface design, with comparisons to product and environmental design. Learn what’s needed to incorporate desirability and emotions into modern interfaces, and why an engaging experience might be more satisfying than one that is easy.

This Meeting Happened in the Past

It was held on Wednesday November 8, 2006 from 7:00pm to 9:00pm at Christopher A. Parr Library.